Post by smitzy on Mar 27, 2015 11:34:59 GMT
maaaaannnnn so much awsome shit!!! You've done loads already!! Love the player cards, gotta slight dead frontier look to em, clear and simple to understand as well. No one could get confused with three spaces for items, 5 different ammo levels and 20 health. Event cards aswell, this is all coming together. Like the hunger one, I hadn't thought of that. Stuff like that will give it an extra worry if they going by on low health. Noticed skateboard and guitar in the items as well, that's fucking awesome.
Those pieces though!!! They could've easily been for a very disturbing animation. That last one looks fucking brilliant. So gonna help having ACTUAL pieces to move about with. The snake as well, that woman sure can sculpt.
Resurrecting as a zombie is a good idea, will have to test that to see if it works though, cos it might be difficult for the mechanics. You're right about spawn killing survivors, maybe have to spawn 2 tiles away or something at the minimum, and then if there's a limit to the amount that can be spawned on one tile it might be ok..essentially we need to test all the stuff we've been discussing though.
Definitely need to start writing up some kinda booklet, even if it's brief and we end up changing it completely. I'll start on it later today/tonight, depending on how my uni work goes.
Oh, and love the barricade idea, could have it so they need a set amount of zombies at the window before it breaks, or a set amount of turns with a zombie there, or roll to see if it breaks through.
next thing we've gotta think about is how the combat works.
survivors have health, if zombies do too we need to find a way of marking how much health they have without it becoming hugely confusing. or depending on their health as well as how good a weapon you have is how high a dice roll you need. maybe you can either kill with a high roll, wound, which'd mean next turn it requires 1 less on a dice to kill, or if not wound could have a stalemate sort of roll. And then so low you get hurt. Orrr zombie health is like 2 or 3 hits or whatever, and you mark if with somemthing...though it'd need to be only low numbers of hits, otherwise people will end up forgetting/if there's loads of zombies, it's a lot to keep up with.
Those pieces though!!! They could've easily been for a very disturbing animation. That last one looks fucking brilliant. So gonna help having ACTUAL pieces to move about with. The snake as well, that woman sure can sculpt.
Resurrecting as a zombie is a good idea, will have to test that to see if it works though, cos it might be difficult for the mechanics. You're right about spawn killing survivors, maybe have to spawn 2 tiles away or something at the minimum, and then if there's a limit to the amount that can be spawned on one tile it might be ok..essentially we need to test all the stuff we've been discussing though.
Definitely need to start writing up some kinda booklet, even if it's brief and we end up changing it completely. I'll start on it later today/tonight, depending on how my uni work goes.
Oh, and love the barricade idea, could have it so they need a set amount of zombies at the window before it breaks, or a set amount of turns with a zombie there, or roll to see if it breaks through.
next thing we've gotta think about is how the combat works.
survivors have health, if zombies do too we need to find a way of marking how much health they have without it becoming hugely confusing. or depending on their health as well as how good a weapon you have is how high a dice roll you need. maybe you can either kill with a high roll, wound, which'd mean next turn it requires 1 less on a dice to kill, or if not wound could have a stalemate sort of roll. And then so low you get hurt. Orrr zombie health is like 2 or 3 hits or whatever, and you mark if with somemthing...though it'd need to be only low numbers of hits, otherwise people will end up forgetting/if there's loads of zombies, it's a lot to keep up with.